Comprehensive Guide To Unreal Engine Foundation

Embark on a journey to master Unreal Engine, crafting captivating games that push boundaries and captivate audiences. Our course provides the essential expertise and guidance to elevate your game development skills and turn your visions into reality.

What I will learn?

  • Introduction to Unreal Engine: Learn the basics of Unreal Engine, including installation and project setup.
  • Asset Handling and Editor Interaction: Master asset management and editor navigation in Unreal Engine.
  • Unreal Engine’s Material System: Understand and create materials for your projects.
  • Unreal Engine’s Lighting System: Explore lighting techniques and the Lumen system.
  • Unreal Engine’s Visual Scripting System: Dive into Blueprint Visual Scripting for interactive content creation.
  • Introduction to Unreal’s Niagara System (VFX): Discover the power of Niagara for creating visual effects.
  • Interacting with the World: Customize characters and enable world interactions using trace and collision.
  • Unreal Engine’s Motion Graphics (UI): Design and implement user-friendly interfaces with UMG.
  • Landscape Tools: Use Unreal Engine tools to create landscapes and set up environments.
  • Project: Apply your skills in a mini-project, conceptualizing a historical place from different perspectives.

Course Curriculum

Comprehensive Guide to Unreal Engine Foundation
This course provides a comprehensive introduction to Unreal Engine, a powerful tool widely utilized across various industries. Participants will gain hands-on experience in creating projects, handling assets, mastering material and lighting systems, implementing visual scripting, exploring VFX with the Niagara System, customizing interactions within the game world, and designing motion graphics for user interfaces. By the end of the course, students will possess a solid understanding of Unreal Engine's capabilities and be equipped with the skills to create engaging experiences.

  • Module 1: Introduction to Unreal Engine
    06:52
  • Module 2: Asset Handling and Editor Interaction
    07:38
  • Module 3: Unreal Engine’s Material System
    09:03
  • Module 4: Unreal Engine’s Lighting System
    12:10
  • Module 5: Unreal Engine’s Visual Scripting System
    06:57
  • Module 6: Introduction to Unreal’s Niagara System (VFX)
    13:17
  • Module 7: Interacting With the World
    26:17
  • Module 8: Unreal Engine’s Motion Graphics (UI)
    19:03
  • Module 9: Landscape tools
    00:00

Module 10: Project
In this module, we will create a mini-project using the knowledge gained from previous lectures. We will begin by conceptualizing the portrayal of a historical place from two different perspectives

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